I am happy with my terrain modelling in the CryEngine file in regards to the mountains and the overall appearance, however due to limitations in my knowledge of entities such as rocks, grass, and trees, it was difficult to add such aspects to the design. I feel that most of the entities available in the SDK are intended (or at least work much much better) in a green and lush forest landscape, rather than a pale desert landscape. As such, certain smaller aspects of the landscape detail are not yet fully complete, however due to the middle-eastern terrain being naturally limited in foliage this should not be too much of an issue. Here is a screenshot from the lower and flatter part of the valley, viewing the mountains where the monument will be 'wedged'.
Following this idea of the flat top of the monument, I decided to use this space as the meeting place, with each monument hanging from below one side of the meeting space. This allowed the meeting place to be the access point to each monument, thus providing the space with more purpose and making it integral as both a structural and functional piece of the monuments. Here is a screenshot of my incomplete S/up model. I still have to add stairs and a few small details such as handrails to allow the space to be more usable, but I am happy with the progress thus far.
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