INITIAL AXONOMETRICS/CONCEPTS
Sou Fujimoto: Spatial fluidity is established through plan and in a vertical hierarchy.
Adolf Loos: Raumplan - multi-level articulation of rooms through cubes.
COMBINED AXONOMETRIC / ELECTROLIQUID AGGREGATION
Rationality and fluidity in architecture is achieved through an articulation of space through multiple levels and a vertical hierarchy - ultimately establishing a layering effect.
5 REAL-TIME IMAGES
SKETCHUP MODEL LINK: http://sketchup.google.com/3dwarehouse/details?mid=d337d43f47f2a78631345513eb442b18
CRYENGINE FILES LINK: http://www.gamefront.com/files/23274330/arch1101_exp2_v2%283%29.rar
I have included 3 game files within this upload. One is the finished model in the day (no lights) and one is the finished model in the night (with lights). However during my final export of my finished sketchup model to cryengine, the model seemed to lose its collisions, meaning that I fall through the surfaces when going into game mode. I tried for several hours to fix this using various possible solutions however none worked. Instead, I have also included the most recent version of my cryengine file in which the sketchup model's collisions worked. In this file the terrain is the same as the finished file but the sketchup import has a few slight uncompleted parts. These parts are very small, however, and thus is still effective in demonstrating the way in which a user can move around the space. I hope this is not a inconvenience, and if this is unacceptable please let me know and I will invest more time in trying to counter this issue.
I have included 3 game files within this upload. One is the finished model in the day (no lights) and one is the finished model in the night (with lights). However during my final export of my finished sketchup model to cryengine, the model seemed to lose its collisions, meaning that I fall through the surfaces when going into game mode. I tried for several hours to fix this using various possible solutions however none worked. Instead, I have also included the most recent version of my cryengine file in which the sketchup model's collisions worked. In this file the terrain is the same as the finished file but the sketchup import has a few slight uncompleted parts. These parts are very small, however, and thus is still effective in demonstrating the way in which a user can move around the space. I hope this is not a inconvenience, and if this is unacceptable please let me know and I will invest more time in trying to counter this issue.
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